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Reading: MORTAL KOMBAT 11 – Scorpion vs Sub-Zero Beginner’s Level Multiplayer Gameplay @ 1080p ᴴᴰ
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Retro Gamer Stop > Blog > Mortal Kombat Games > Mortal Kombat 11 > MORTAL KOMBAT 11 – Scorpion vs Sub-Zero Beginner’s Level Multiplayer Gameplay @ 1080p ᴴᴰ
Mortal Kombat GamesMortal Kombat 11

MORTAL KOMBAT 11 – Scorpion vs Sub-Zero Beginner’s Level Multiplayer Gameplay @ 1080p ᴴᴰ

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Last updated: February 13, 2025 8:49 pm
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In Mortal Kombat 11, both Scorpion and Sub-Zero are iconic and powerful characters. They each have their own unique strengths that make them versatile in combat, and they both shine in different ways depending on the player’s preferred playstyle. Below are the strong points of Scorpion and Sub-Zero in Mortal Kombat 11:

Contents
Scorpion’s Strong Points in Mortal Kombat 11:Sub-Zero’s Strong Points in Mortal Kombat 11:Conclusion:Youtube Video –

Scorpion’s Strong Points in Mortal Kombat 11:

  1. High Speed and Pressure:
    • Scorpion is a high-speed character with quick normals that allow him to apply constant pressure. His fast special moves and quick jumping attacks make him effective at forcing opponents into defensive situations.
    • Scorpion excels at aggressive rushdown, and his quick strings make it hard for the opponent to escape once he starts his offense.
  2. Teleport and Mobility:
    • Scorpion’s Teleport (especially his Teleport Punch) is one of his standout moves. It allows him to close the gap quickly and punish opponents who try to space themselves out. The teleport also helps Scorpion get out of dangerous situations when on the defensive.
    • His mobility is excellent, as he can quickly move around the screen, making him hard to pin down. He has double jumps and teleporting moves that allow him to constantly mix up his positioning.
  3. Mix-Ups and Pressure Game:
    • Scorpion has a wide range of high-low mix-ups that make him difficult to defend against. His overhead and low attacks come fast and can be strung together into combos.
    • His special moves like Hell Port and Searing Rage allow him to perform cross-ups and other tricky attacks, which add layers to his offensive game.
  4. Combo Potential and Damage:
    • Scorpion has some of the best combo potential in the game, capable of performing long, high-damage combos with just a few well-timed inputs. His teleport and spear can be used in combo strings to keep the opponent on the defensive.
    • He has amplified specials that extend his combo damage and enable juggling. With moves like Searing Rage, Scorpion can extend combos into powerful finishers.
  5. Searing Rage (Flame Variation):
    • The Searing Rage variation gives Scorpion access to flame-based attacks, including fireballs that can be amplified for extra damage or pressure. It also allows Scorpion to turn some of his slower moves into faster, more punishing attacks.
    • Flame Aura provides additional damage over time, allowing Scorpion to overwhelm opponents when they’re trapped in his zone.
  6. Punishing Tools:
    • Scorpion has great punishing tools, such as his Searing Rage and Hellfire projectiles. His teleport punch and spear (Get Over Here) are key tools to catch opponents who overcommit or whiff their attacks.
    • He can punish unsafe moves and capitalize on them with high-damage combos, and his spear can be used to reset neutral when opponents are at a distance.
  7. Versatile Variations:
    • Scorpion has multiple variations to suit different playstyles:
      • Hellfire: Focuses on fireball zoning and mix-ups with flame-based moves.
      • Ninjutsu: A more balanced variation with access to teleports and stances, offering mobility and combo flexibility.
      • Searing Rage: Leans into flame-based attacks for additional damage, giving Scorpion the ability to overwhelm opponents with both quick attacks and area-denial.
  8. Fatal Blow and Fatalities:
    • Scorpion’s Fatal Blow is one of the most dramatic and powerful in the game. It has a long reach and can connect from a distance, dealing significant damage and finishing off the opponent.
    • His Fatalities are brutal and iconic, often involving his signature spear and flame-based attacks, reflecting his demonic nature and love of combat.

Sub-Zero’s Strong Points in Mortal Kombat 11:

  1. Zoning and Control with Ice:
    • Sub-Zero is an expert at controlling space with his ice-based attacks. His Ice Ball is a long-range projectile that can freeze opponents, allowing him to initiate combos or punish aggressive moves. The amplified Ice Ball can cause freezes that are unblockable and open up more combo opportunities.
    • His Ice Clone is another powerful tool, enabling him to control space and trap opponents. It can also be used to create mix-up opportunities, as opponents who try to jump or approach will find themselves frozen.
  2. Freeze and Combo Extensions:
    • Sub-Zero can freeze opponents with his Ice Ball or Ice Clone, setting up powerful combos. His freezing ability gives him significant combo opportunities, as he can follow up with multiple hits before the opponent has a chance to recover.
    • His Amplified Ice Ball can also allow Sub-Zero to extend combos, pushing opponents into the corner for even more damage. This makes him dangerous once he successfully lands a freeze.
  3. Strong Footsies and Neutral Control:
    • Sub-Zero’s footwork and ability to control the neutral game are among the best in Mortal Kombat 11. His quick normals and fast range allow him to control the pace of the match, both up close and at mid-range.
    • His Ice Ball and Slide give him tools to control how the opponent moves and can stop them from approaching or jumping freely. Sub-Zero is very good at maintaining control of the match with a solid neutral game.
  4. Mix-Ups and High-Low Game:
    • Sub-Zero is very strong in mix-ups, thanks to his low-hitting Slide and overhead attacks. He can easily confuse his opponents with a high-low mix-up that keeps them guessing and makes it difficult to defend properly.
    • Sub-Zero can also pressure opponents by setting up Ice Clone or Ice Ball to lock them down for additional mix-up opportunities.
  5. Defensive Tools and Counterattacks:
    • Sub-Zero is known for his defensive tools, including his Ice Clone for blocking and countering attacks. The Ice Clone can act as a defensive option, allowing Sub-Zero to either freeze or punish opponents trying to land attacks.
    • His amplified Slide can be used as a counter to incoming attacks and projectiles, making him more difficult to punish when on the defensive.
  6. Strong Corner Game:
    • Sub-Zero becomes especially dangerous when he has his opponent cornered. His ability to freeze and amplify allows him to quickly turn a cornered opponent’s defenses into a series of damaging combos.
    • Corner pressure is one of Sub-Zero’s strong suits, as his ice-based attacks prevent opponents from easily escaping and make them susceptible to large combo strings.
  7. Fatal Blow and Fatalities:
    • Sub-Zero’s Fatal Blow is a devastating move that capitalizes on his ability to freeze opponents and deliver a huge finishing blow. It’s a perfect move to end a match when your opponent has low health and is at risk of a comeback.
    • Sub-Zero’s Fatalities are well-known for their brutality, often involving his signature freezing moves that reflect his cold, ruthless nature. They are satisfying to execute and fitting for his character.
  8. Variations and Playstyle:
    • Sub-Zero has several variations that give him flexibility in combat:
      • Cryomancer: Focuses on zoning, with more emphasis on freeze projectiles and space control.
      • Grandmaster: This variation enhances his mix-ups and provides him with stronger Ice Clone setups and additional combo extension possibilities.
      • Cyber Sub-Zero: A more offensive and cybernetic variation that trades some of the freezing power for faster combos and longer reach.

Conclusion:

  • Scorpion in Mortal Kombat 11 is a high-speed and aggressive character, excelling at pressure, mix-ups, and combo extensions. His teleport and flame-based specials give him excellent mobility and zoning potential. Scorpion can easily overwhelm opponents with his speed, unpredictability, and high damage potential from his combos.
  • Sub-Zero, on the other hand, is a more defensive and methodical character, specializing in zoning, freezing, and corner control. His ability to freeze opponents and then capitalize on those freezes with powerful combos makes him a threat at all ranges. Sub-Zero excels in neutral control, defensive play, and mix-ups to create openings for devastating damage.

Both characters are well-rounded and can be deadly in the right hands. Scorpion is great for players who like to play aggressively, maintain pressure, and surprise the opponent with quick attacks, while Sub-Zero is better for players who want to control the pace of the match, use solid zoning, and execute combos off of freezes. Both characters offer strong offensive and defensive options, with each bringing a unique playstyle to Mortal Kombat 11.

Youtube Video –

Click on the image below to watch the video

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